You may feel like your devices are lying to you every day. Files take longer to download than your browser says, things take forever to install, and for your laptop’s wireless adapter, being functional seems more like a suggestion than a task. However, there’s always an understanding that your computer is, indeed, designed to benefit you, and will never deliberately act against you.
But what if your devices were, indeed, designed to lie? While my project is not intended to create the dystopian future one can imagine would arise from this, I am attempting to address a problem that has not been as well explored in Computer Science as of yet- how to design an AI that can “lie” to humans.
Quantifying Human Behavior: Creating a Bluff Poker Playing AI
The title of my project presents two things: the direct goal (creating a Bluff Poker playing AI), and the broad, simultaneously greater and lesser goal of better understanding human behavior, particularly in the context of deceit and confusion. While my primary deliverable is intended to be a playable Bluff Poker game interface, complete with AI, I also hope to uncover some interesting facts about the way we play games such as Bluff Poker along the way.
If you’re interested in looking further into my project, you can head over to the Posts page, where I’ll have weekly updates about the state of my project, and general introductions.
If you want to go even further in depth about my project, you can head over to the Resources page, where I’ll have links to various materials, as well as answers to initial questions you may have.
A Contact page does exist- but is being deprecated in the same way that FRC’s TankDrive is. I’ll do my best to respond to any comments you may have on individual posts.